sceneobject

Inherits from baseobject

Can be any GLScene Objects of freeform, actor, sprite, plane, mirror, flattext, proxyobject, hudsprite, dummycube, disk, sphere, terrainrenderer, cylinder, waterplane, cube, multiproxy, frustrum

All GLScene objects have the following attributes:

texture string
The texture applied to the object. If it is not found in texturelist then the default texture properties are applied to the texture

normalwithprimary boolean
Mud client will roll and pitch the object so that it is normal to the primary terrain. Useful say if you want a disk sitting on a terrain to not be horizontal but have the same angle as the terrain.

proxy boolean
Whether or not proxy this object.

visible boolean
Hide the object. Useful if testing and want to make the object invisible without deleting the object in the config file.

animatedtexture string
The animated texture used. Note that animated textures are implemented but not supported