Parent: system
Attributes related to mud rooms.
rollgap float
How far a player can roll into another room before waiting for getting a response from the mud. For example if a player has moved east into another room and mud latency means it takes 300ms before obtaining the new room parameters (eg room centre, exits) rollgap is how far a player can roll into the new room before stopping the player if a response isnt obtained.
leeway float
How far a player can move from the room center as a factor of the room radius. Eg if room radius is 0.5 and leeway is 1.5 then player cannot move over 0.75 from the room centre before he is stopped from moving.
doorwidth float
Changes the default width of a door.
volume float 0-1
The volume of room sounds eg {rsstreet} will play the 'street' sound at half volume if the volume attribute is set to 0.5.