Mudstrings

Parent: system

This is the commands sent by the mud client to do things such as shouting. Allows different commands be specified for different muds. For example the character ' could be used instead of the command 'say'.

quit string
The command used by the mud when a player quits the game.

sendclientinfo string
The command used to send information to the mud. The mud client can send to the mud information about the clients computer such as frame rate, operating system, 3D card used and client version. If this is blank then no information about the client is sent to the mud. In SWLPC you would set 'sendclientinfo' to '$':

$ FPS:9.8 FPS
$ OS:Windows XP or .NET server (Build 2600: Service Pack 2)
$ Card:VIA/S3G UniChrome Pro IGP/MMX/SSE
$ Client Version:8.02
$ FPS Guess:57.23

afterconnect string
A string to send to the mud after you have connected. Use '\n' signify enter. This is useful if for example the mud has a few welcome screens where you must hit enter to continue. This will allow a person to automatically move through the screens. If using a Circlemud you might use 'afterconnect' '\n1' signifying hit enter (first welcome screen) then '1' to 'Enter mud'.

newplayer string
The string to send to the mud if creating a new character. In Smaug muds you use 'new' as the command to create a new character.

Player Position and Direction

Refer to the player position and direction document regarding specifying player position and direction.

facing string
The mud command that is sent to the mud to tell the mud the direction a player is facing eg 'fc ^' for SWLPC.

position string
The mud command sent to the mud to tell the mud the position a player is relative to the room center. In SWLPC it is 'r @x @y'

Player Communication Mudstrings

These are mud strings related to player communication:

say string
Command used by the mud when a player speaks in a room.

shout string
Command used by the mud when a player shouts to everyone in the game.

tell string
Command used by the mud when a player talks to another player.

initchattype string "say","shout","tell"
Specifies the default type of communication when players start up the mudclient. For example if initchattype is 'shout' then players by default will shout whenever they communicate.