Mob

Parent: system

Related to objects specified by the mud eg {odog,+} ie mobs

defaultobjectdistance : If position of a mob item is not specified in the room this is the default distance from the camera

defaultanglediff : If the position of a mob item is not specified in the room then is the angle from other mob items. For example if one mob item displayed then the 2nd one will be say 20o left of the first.

collisiondistance : Distance at which it is considered you have collided with a mob item from the mob items centre

movespeedbybdist : Factor specifying speed at which mob item should travel based upon how far it must travel to get to the position specified by the mud. A mobitem that has to travel a long distance to reach the mud position can be made to travel much faster to get there.

movespeedbyroomradius: Factor specifying speeed at which a mob item travels based upon how a big a room is. For example a mobitem might travel faster on a terrain with a huge room compared to small room

movespeedbyconst: A constant speed at which a mob item travels regardless of how far it is supposed to go and how big a room is.

facingautotime: Time client waits before switching off automatic facing. Used when following say a guide.

deathtime: Time takes for a mobitem to disappear when is removed eg ocitizen,-